<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Wine on myByways</title><link>https://myByways.com/tags/wine/</link><description>Recent content in Wine on myByways</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 11 Feb 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://myByways.com/tags/wine/index.xml" rel="self" type="application/rss+xml"/><item><title>Updating CrossOver to GamePorting Toolkit 3.0</title><link>https://myByways.com/post/updating-crossover-to-gameporting-toolkit-3-0/</link><pubDate>Sun, 14 Dec 2025 00:00:00 +0000</pubDate><guid>https://myByways.com/post/updating-crossover-to-gameporting-toolkit-3-0/</guid><description>&lt;p&gt;The current version of &lt;a href="https://www.codeweavers.com/crossover" rel="external"&gt;CrossOver 25.1.1&lt;/a&gt; utilizes with Apple’s &lt;a href="https://developer.apple.com/games/game-porting-toolkit/" rel="external"&gt;Game Porting Toolkit 2.1&lt;/a&gt;. Here is how to update it to use Game Porting Toolkit 3.0 (GPTK), released (updated) on 5 December 2025, which emulates &lt;a href="https://developer.nvidia.com/rtx/dlss" rel="external"&gt;NVIDIA DLSS&lt;/a&gt; with &lt;a href="https://developer.apple.com/documentation/metalfx" rel="external"&gt;MetalFX&lt;/a&gt;!&lt;/p&gt;</description></item><item><title>Apple Game Porting Toolkit with Whisky</title><link>https://myByways.com/post/apple-game-porting-toolkit-with-whisky/</link><pubDate>Mon, 12 Jun 2023 00:00:00 +0000</pubDate><guid>https://myByways.com/post/apple-game-porting-toolkit-with-whisky/</guid><description>&lt;p&gt;A long time ago, I compiled &lt;strong&gt;Wine&lt;/strong&gt; from scratch on 32-bit macOS Sierra. I lost interest because I never used it. Now after WWDC 2023, everyone is talking about the happy side effect of Apple’s &lt;strong&gt;Game Porting Toolkit&lt;/strong&gt; (GPTK) which uses Wine under the hood to run &lt;strong&gt;Windows 10&lt;/strong&gt; &lt;strong&gt;DirectX 12&lt;/strong&gt; games on macOS!&lt;/p&gt;</description></item><item><title>Building and packaging Wine 4.12.1 (32-bit and 64-bit) automatically</title><link>https://myByways.com/post/building-and-packaging-wine-4-12-1-32-bit-and-64-bit-automatically/</link><pubDate>Wed, 31 Jul 2019 00:00:00 +0000</pubDate><guid>https://myByways.com/post/building-and-packaging-wine-4-12-1-32-bit-and-64-bit-automatically/</guid><description>&lt;p&gt;For a while now, I’ve been posting about compiling &lt;a href="https://www.winehq.org/" rel="external"&gt;Wine&lt;/a&gt; on macOS, starting with &lt;a href="https://myByways.com/post/compiling-wine-from-scratch-on-macos-with-retina-mode"&gt;Wine 1.9 in October 2016&lt;/a&gt;, then automating the compile for &lt;a href="https://myByways.com/post/automated-script-to-compile-wine-2-9-from-scratch"&gt;Wine 2.9 32-bit in May 2017&lt;/a&gt;. Now it’s July 2019, and this is probably my last post on the subject - a fully automated script to download and compile Wine 4.12.1 (released 7 July 2019) 32-bit and 64-bit on macOS.&lt;/p&gt;</description></item><item><title>Automated script to compile Wine 2.9 from scratch</title><link>https://myByways.com/post/automated-script-to-compile-wine-2-9-from-scratch/</link><pubDate>Sun, 28 May 2017 00:00:00 +0000</pubDate><guid>https://myByways.com/post/automated-script-to-compile-wine-2-9-from-scratch/</guid><description>&lt;p&gt;Following up on my posts, &lt;a href="https://myByways.com/post/compiling-wine-from-scratch-on-macos-with-retina-mode"&gt;Compiling Wine 1.9 from scratch on macOS with Retina mode&lt;/a&gt; and &lt;a href="https://myByways.com/post/creating-a-wine-app-bundle-manually"&gt;Creating a wine.app bundle manually&lt;/a&gt;, here&amp;rsquo;s my script to automatically download and compile pre-requisite libraries, then download and compile &lt;strong&gt;Wine 2.9 32-bit&lt;/strong&gt;, build the &lt;strong&gt;.app&lt;/strong&gt; bundle, and even include a registry tweak to enable &lt;strong&gt;Retina Mode&lt;/strong&gt;.&lt;/p&gt;</description></item><item><title>Problem compiling Wine second time around</title><link>https://myByways.com/post/problem-compiling-wine-second-time-around/</link><pubDate>Sun, 30 Oct 2016 00:00:00 +0000</pubDate><guid>https://myByways.com/post/problem-compiling-wine-second-time-around/</guid><description>&lt;p&gt;&lt;strong&gt;Wine 1.9.22 development&lt;/strong&gt; (dated Oct 28, 2016) has been released! See the &lt;a href="https://www.winehq.org/announce/1.9.22" rel="external"&gt;release notes&lt;/a&gt; for changes. Alas, I encountered errors trying to compile it &amp;ldquo;on top&amp;rdquo; of the Wine 1.9.21 installation, following the steps from my post &lt;a href="https://myByways.com/post/compiling-wine-from-scratch-on-macos-with-retina-mode"&gt;Compiling Wine from scratch&lt;/a&gt;. I spent a whole day searching for the problem, and resolved it as below.&lt;/p&gt;</description></item><item><title>Creating a wine.app bundle manually</title><link>https://myByways.com/post/creating-a-wine-app-bundle-manually/</link><pubDate>Wed, 26 Oct 2016 00:00:00 +0000</pubDate><guid>https://myByways.com/post/creating-a-wine-app-bundle-manually/</guid><description>&lt;p&gt;So a couple of days ago, I documented how I &lt;a href="https://myByways.com/post/compiling-wine-from-scratch-on-macos-with-retina-mode"&gt;compiled Wine 1.9.21 with Retina Mode from scratch on macOS Sierra&lt;/a&gt;. After that I though I might as well figure out how to bundle all these files into a &lt;code&gt;.app&lt;/code&gt; &lt;a href="https://developer.apple.com/library/content/documentation/CoreFoundation/Conceptual/CFBundles/AboutBundles/AboutBundles.html" rel="external"&gt;bundle&lt;/a&gt;, which &lt;strong&gt;Finder&lt;/strong&gt; presents as if it were a single file.&lt;/p&gt;</description></item><item><title>Compiling Wine 1.9 from scratch on macOS with Retina mode</title><link>https://myByways.com/post/compiling-wine-from-scratch-on-macos-with-retina-mode/</link><pubDate>Fri, 21 Oct 2016 00:00:00 +0000</pubDate><guid>https://myByways.com/post/compiling-wine-from-scratch-on-macos-with-retina-mode/</guid><description>&lt;p&gt;I have been using &lt;a href="http://winebottler.kronenberg.org" rel="external"&gt;WineBottler&lt;/a&gt; to run my favorite &lt;strong&gt;Windows&lt;/strong&gt; applications in &lt;strong&gt;macOS&lt;/strong&gt;. Here, I describe how I compiled &lt;a href="http://winehq.org" rel="external"&gt;Wine&lt;/a&gt; from scratch and configure for my MacBook Pro&amp;rsquo;s &lt;strong&gt;Retina Display&lt;/strong&gt;.&lt;/p&gt;</description></item></channel></rss>