<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Games on myByways</title><link>https://myByways.com/tags/games/</link><description>Recent content in Games on myByways</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 11 Feb 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://myByways.com/tags/games/index.xml" rel="self" type="application/rss+xml"/><item><title>Updating CrossOver to GamePorting Toolkit 3.0</title><link>https://myByways.com/post/updating-crossover-to-gameporting-toolkit-3-0/</link><pubDate>Sun, 14 Dec 2025 00:00:00 +0000</pubDate><guid>https://myByways.com/post/updating-crossover-to-gameporting-toolkit-3-0/</guid><description>&lt;p&gt;The current version of &lt;a href="https://www.codeweavers.com/crossover" rel="external"&gt;CrossOver 25.1.1&lt;/a&gt; utilizes with Apple’s &lt;a href="https://developer.apple.com/games/game-porting-toolkit/" rel="external"&gt;Game Porting Toolkit 2.1&lt;/a&gt;. Here is how to update it to use Game Porting Toolkit 3.0 (GPTK), released (updated) on 5 December 2025, which emulates &lt;a href="https://developer.nvidia.com/rtx/dlss" rel="external"&gt;NVIDIA DLSS&lt;/a&gt; with &lt;a href="https://developer.apple.com/documentation/metalfx" rel="external"&gt;MetalFX&lt;/a&gt;!&lt;/p&gt;</description></item><item><title>RTSS layout for Cyberpunk 2077</title><link>https://myByways.com/post/rtss-layout-for-cyberpunk-2077/</link><pubDate>Sun, 13 Dec 2020 00:00:00 +0000</pubDate><guid>https://myByways.com/post/rtss-layout-for-cyberpunk-2077/</guid><description>&lt;p&gt;I recently posted about configuring RTSS to overlay &lt;a href="https://myByways.com/pages/blog/cpu-and-gpu-monitoring-overlay-for-gaming"&gt;CPU and GPU information&lt;/a&gt; on games in Windows 10. Here is my setup for Cyberpunk 2077, so that I can &lt;a href="https://myByways.com/post/cyberpunk-2077-settings-for-rtx-2060-1080p"&gt;keep an eye on my framerates (when testing the plethora of graphics settings)&lt;/a&gt;, CPU / GPU / RAM utilization and temperatures.&lt;/p&gt;</description></item><item><title>Cyberpunk 2077 settings for RTX 2060 @ 1080p</title><link>https://myByways.com/post/cyberpunk-2077-settings-for-rtx-2060-1080p/</link><pubDate>Sat, 12 Dec 2020 00:00:00 +0000</pubDate><guid>https://myByways.com/post/cyberpunk-2077-settings-for-rtx-2060-1080p/</guid><description>&lt;p&gt;I though I’d quickly post my &lt;a href="https://www.cyberpunk.net/" rel="external"&gt;Cyberpunk 20774&lt;/a&gt; settings running on a Nvidia RTX 2060 at 1080p (920×1080). The default Cyberpunk &lt;strong&gt;Ray Tracing&lt;/strong&gt; Medium preset results in low frame rates and rather blur graphics, although all effects are enabled.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Originally written with v1.04, but updated for version 1.05+&lt;/em&gt;&lt;/p&gt;</description></item><item><title>CPU and GPU Monitoring Overlay for Gaming</title><link>https://myByways.com/post/cpu-and-gpu-monitoring-overlay-for-gaming/</link><pubDate>Thu, 26 Nov 2020 00:00:00 +0000</pubDate><guid>https://myByways.com/post/cpu-and-gpu-monitoring-overlay-for-gaming/</guid><description>&lt;p&gt;On my &lt;a href="https://myByways.com/post/my-first-pc-build-with-an-amd-ryzen-5-5600x"&gt;new Windows 10 desktop&lt;/a&gt; I wanted an on-screen display (OSD) of system performance overlay while gaming - similar those benchmarking videos one finds on YouTube. While I don’t overclock my CPU or GPU, I still do want to know the utilization and temperatures, as these give me a hint as to whether the system is thermal throttled or bottlenecked.&lt;/p&gt;</description></item></channel></rss>