Using the SDXL-Inpainting 0.1 Model

Stability AI just released an new SD-XL Inpainting 0.1 model. Here is how to use it with ComfyUI. ...

3 Sep 2023

Improving faces with Impact-Pack Detailers

Stable Diffusion XL has trouble producing accurately proportioned faces when they are too small. Today, I learn to use the FaceDetailer and Detailer (SEGS) nodes in the ComfyUI-Impact-Pack to fix small, ugly faces. ...

31 Aug 2023

Improving poses with SDXL ControlNets

I previously tried Thibauld’s SDXL-controlnet: OpenPose (v2) ControlNet in ComfyUI with poses either downloaded from OpenPoses.com or created with OpenPose Editor. Here are a few more options for anyone looking to create custom poses. ...

26 Aug 2023

SDXL Revision workflow in ComfyUI

Yesterday, I tried out Stability AI’s four Control-LoRAs but mentioned that I did not understand the output of the Revision “image-mixing” workflow. I’ve since done a bit more experimentation… ...

20 Aug 2023

Stability AI Control LoRAs

Less than a week after my post testing diffusers/controlnet-canny-sdxl-1.0, along comes Stability AI’s own ControlNets, which they call Control-LoRAs! Not one but 4 of them - Canny, Depth, Recolor and Sketch models! ...

19 Aug 2023

SDXL 1.0 with SDXL-ControlNet: OpenPose (v2)

As promised in my last post, today I am testing out Thibaud Zamora’s SDXL-controlnet: OpenPose (v2) model using ComfyUI. I keep saying I’ll keep my posts short but never do… ...

18 Aug 2023

Fooocus KSampler Custom Node for ComfyUI SDXL

Recently I tried Fooocus by Lyumin Zhang (Illyasviel) which fulfills its promise to allow one to “Focus on prompting and generating” - it is certainly easy to use! But shortly after its release, someone has “ported” the code to ComfyUI as a Custom Node! So of course it’s time to test it out… ...

17 Aug 2023

SDXL 1.0 with SDXL-ControlNet: Canny

The Stability AI documentation now has a pipeline supporting ControlNets with Stable Diffusion XL! Time to try it out with ComfyUI for Windows. ...

13 Aug 2023

Scale and Composite Latents with SDXL

In this post, I experiment with latent scaling and latent compositing with SDXL 1.0 using ComfyUI. That is to say, increasing / decreasing the size of the image, and combining multiple images into one à la green screen (chroma key) compositing. ...

5 Aug 2023

Two Text Prompts (Text Encoders) in SDXL 1.0

SDXL 1.0 uses two text prompts used to guide image generation. In my first post, SDXL 1.0 with ComfyUI, I referred to the second text prompt as a “style” but I wonder if I am correct. I have no idea! So let’s test out both prompts… ...

3 Aug 2023