Using the SDXL-Inpainting 0.1 Model
Stability AI just released an new SD-XL Inpainting 0.1 model. Here is how to use it with ComfyUI.
learnings
Stability AI just released an new SD-XL Inpainting 0.1 model. Here is how to use it with ComfyUI.
Stable Diffusion XL has trouble producing accurately proportioned faces when they are too small. Today, I learn to use the FaceDetailer and Detailer (SEGS) nodes in the ComfyUI-Impact-Pack to fix small, ugly faces.
I previously tried Thibauld’s SDXL-controlnet: OpenPose (v2) ControlNet in ComfyUI with poses either downloaded from OpenPoses.com or created with OpenPose Editor. Here are a few more options for anyone looking to create custom poses.
Yesterday, I tried out Stability AI’s four Control-LoRAs but mentioned that I did not understand the output of the Revision “image-mixing” workflow. I’ve since done a bit more experimentation...
Less than a week after my post testing diffusers/controlnet-canny-sdxl-1.0, along comes Stability AI’s own ControlNets, which they call Control-LoRAs! Not one but 4 of them - Canny, Depth, Recolor and Sketch models!
As promised in my last post, today I am testing out Thibaud Zamora’s SDXL-controlnet: OpenPose (v2) model using ComfyUI. I keep saying I’ll keep my posts short but never do...
Recently I tried Fooocus by Lyumin Zhang (Illyasviel) which fulfills its promise to allow one to “Focus on prompting and generating” - it is certainly easy to use! But shortly after its release, someone has “ported” the code to ComfyUI as a Custom Node! So of course it’s time to test it out...
The Stability AI documentation now has a pipeline supporting ControlNets with Stable Diffusion XL! Time to try it out with ComfyUI for Windows.
In this post, I experiment with latent scaling and latent compositing with SDXL 1.0 using ComfyUI. That is to say, increasing / decreasing the size of the image, and combining multiple images into one à la green screen (chroma key) compositing.
SDXL 1.0 uses two text prompts used to guide image generation. In my first post, SDXL 1.0 with ComfyUI, I referred to the second text prompt as a “style” but I wonder if I am correct. I have no idea! So let’s test out both prompts...
Onward with SDXL and ComfyUI! Sometimes I want to tweak generated images by replacing selected parts that don’t look good while retaining the rest of the image that does look good. Rather than manually creating a mask, I’d like to leverage CLIPSeg to generate a masks from a text prompt.
Yesterday I mentioned in passing that my Nvidia RTX 2060 with 12GB could not run both SDXL 1.0 Base and Refiner models in a single ComfyUI workflow. Today, I show you my workaround and also experiment with adding the SDXL 1.0 Official Offset Example LoRA to the workflow.
Stability.ai has released Stable Diffusion XL (SDXL) 1.0 (26 July 2023)! Time to test it out using a no-code GUI called ComfyUI!
A short post about setting up a mouse on macOS to mimic trackpad gestures.
May I present to you: my second LEGO Space MOC, the Blacktron Star Fighter! This is an alternate build using only parts from set 40580: Blacktron Cruiser.
In my previous post, I managed to get Whisky, with Apple’s Game Porting Toolkit, working on macOS Ventura without Homebrew. Here I manage to get Steam running after jumping through hoops.
A long time ago, I compiled Wine from scratch on 32-bit macOS Sierra. I lost interest because I never used it. Now after WWDC 2023, everyone is talking about the happy side effect of Apple’s Game Porting Toolkit (GPTK) which uses Wine under the hood to run Windows 10 DirectX 12 games on macOS!
I sometimes test randomly downloaded code on macOS in a Sandbox that has limited and network access. I posted about this way back in Jan 2017, Creating a macOS Sandbox to run Kodi, and this is a short refresher for me...
The current macOS “System Settings” continues to confound me. Did you know you can prevent your mac from sleeping with a setting? I previously thought caffeinate
was the only way to achieve this.
I recently wanted to create an animated PNG, but macOS does not include any built in tools to combine multiple PNGs into an APNG file. Here’s an option using Python source code.